![]() ![]() You have people ♥♥♥♥♥♥♥♥ about how the Indicator for throw break sends the wrong side for the input to press. We take no responsibility for misuse of this software in a competitive setting."Īnd seeing as the Githubs creators profile is Pepe I take that Education only as BS troll speak for not our fault. The software ""is not to be used to gain competitive advantage"". This software is intended for ""educational purposes only"". Pretty sure its less used for comfort and more used for cheating, boosting, and breaking the online experience. People also use tekken overlay to cherry pick opponents online so its so far beenĪ 120hz+ unlocker for clean starting and continuing hits outside of the intended design.Ī cheat sheet for what side your opponent will be weak to,Īnd a intrusive device to get IP data from other players via Profile so you can see who is being matched up with. Imo people should be banned for using Tekken Overlay for cheats like on screen frame data ect, but I also hear that's what many use to get mods running as well so I'm quite conflicted. It should be locked at 60 and played at 60. If people had it in 120 fps they would still about it not being in 320fps cause its so buttery smooth. Namco went with 60 because most people weren't sporting a 120Hz monitor in 2015-2017 If the game was made to run at 120fps then you would have people complaining in how they have to use 720p instead of 1080p to reach the same fidelity. (wouldn't buttery smooth EVO games and offline tournaments be good for both players?)īecause it goes against the design and both EVO / NAMCO tekken TOS. Originally posted by CDojo GG: v5.0 I'm still a scrub:Also, if the mod is this good, and buttery smooth, why not use it at EVO for offline? It wont affect the other player game play wise online, but still it does carry an edge its just a slight edge if its just the 120 fps mod. Imo if the game was made to be in 60fps then you're cheating online modding and tampering the outcome via 3rd party software. If previous top level online tournaments allow it, then I'd have no gripe even if it is cheating.īut it is because of the way the game relies on frame data and reaction timing that makes it have a large exploit for much more advanced players. It is smooth, however there is a reason its not something considered by Tournaments to be fair play/use. Meaning if the attack is hard to discern ones turn, it ill no longer be hard to tell esp when paired with a a on screen frame per hit its basically like aim botting manually. It's 2x 60fps of the game, so animation startups would be affected visually.Īnd any time where the animation would have delay at the start the attack start and end would come out clean. Originally posted by CDojo GG: v5.0 I'm still a scrub:That's great that OP gets smooth experience, and all. ![]() PS: Even a bad internet connection can cause stuttering so it's hard to tell for me if anything is really affected in the online play or not with these mods. Otherwise sounds like a good mod if it makes your gameplay smooth. IDK, be nice of Namco just built into the game (maybe tekken 8?) some of these features going forward and tested them, for balance and stability. (the one where people report that their wifi experience is normal but the LAN experience is choppy)ģ. If OP's mod causes stutters in a similar way that LAN to Wi-Fi matches can be stuttery, as some people report with some LAN vs Wi-FI matches, then that's not so good, imho. If it's the same competitive experience for both opponents as far as inputs and skill goes then that's fine with me.Ģ. That's great that OP gets smooth experience, and all.īut does anyone know what happens to the opponents game play?ĭoes the opponent get any unusual anomalies, or is it just normal for opponent when playing against someone using the mod? (So 1 opponent without mod vs 1 opponent with this mod)ġ. ![]()
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